#include "LocalImmediateProcessingUnit.h"
#include <WorkUnit/WorkUnit.h>

namespace ComputingObjects
{

LocalImmediateProcessingUnit::LocalImmediateProcessingUnit()
{
}

LocalImmediateProcessingUnit::~LocalImmediateProcessingUnit()
{
}


void LocalImmediateProcessingUnit::execute(SharedWorkUnit aUnit)
{
	aUnit->compute();
}

}
